Tournament Rules

We will use PSP rules for anything not covered by these rules, we encourage all players to read the PSP rule book. All games will be race to 2 match.

3 Man / 5 Man Events

Game Format: Center Flag
Game Time Length: 3 Man = 10 min time limit in race to 2 – 2 minute breaks
5 Man = 15 min time limit in race to 2 - 2 minute breaks
3/5 Man = Race to 2 match winner receives match point

If time expires more dominate team will receive Match point. Once time expires the match is over and you are only awarded the hangs, and live players earned during play.

Finals:

Top 4 or 6 teams depending on the number of brackets from each division will advance to the finals. Finals will be a single round robin where 1st through 4th place will be determined by  match wins . (In the event of a tie in match points, the winner will be determined by the following: 1) Who won head to head play, 2) Total flag hangs, 3) Opponent flag hangs and 4) Counted live players at the end of each point)

Miscellaneous:

Do not knock over or climb on bunkers. No dead man walks. Teams have (90) seconds to take the field after being called. If all players are not present, team may play short or forfeit. Eliminated players are not permitted to talk (May yell HIT once).
Maximum Chrono Speed: 300 Feet per second

Max BPS – 12
Lunch: 12:30 (Subject to change)

Eliminations:

Player is hit (Marked with paint), out of bounds, inappropriate language after warning, player signals elimination, dead man walks, faculty check out (with unobvious hit).

Penalties:

Hot Gun :
300-325 FPS = 1 game suspension no subs
326+ FPS = 2 game suspension no subs
Uncapped Gun: Any Player Shooting Any Gun Above The BLITZ MAX BPS Will Receive An Automatic (2) Game Suspension no subs!

One For One:

Playing on (with obvious, not easily verifiable hit)*
Faculty check out (with obvious, not easily verifiable hit)*
Freight training, talking after eliminated, disobeying referee, not staying in dead box

Two For One:

Playing on (with obvious hit)*
Faculty check out

Three For One:

Wiping
Continuing play (shooting, maneuvering, etc.) with the intent to alter game after referee has pulled armband or called player out and has been acknowledged
Suspensions:
Players will be suspended 1-6 games depending on severity of offense per PSP guidelines for physical contact, verbal abuse, unsportsmanlike conduct or outbursts (verbal or throwing equipment)
Elimination of Last Player:
Any assessment of a 1 for 1, 2 for 1 or 3 for 1 penalty where there are not enough live players left on the field to serve the penalty, will result in the opposing team being awarded the pull and the hang.

Forfeiture:

In case of forfeiture, the team who has forfeited receives (0) points and the opposing team (as long as they have taken the field and are accounted for) receives game point. If a team drops out of an event after playing all games, that team will be stricken.

*Unobvious Hit = Hit in the pack
*Obvious Hit (not easily verifiable) = Not easily seen due to wearing a mask by player or player’s teammate
*Obvious = All Other Hits (Chest, back, leg, foot, marker, loader, arms, hands, etc.)